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© Virtual Market Guide

All Star Tower Defense Fan-Run Guide

Trading strategies and market guidance for All Star Tower Defense.

Not affiliated with Roblox or game developers. Virtual Market Guide is an unofficial third-party reference site. All values are community estimates.

The Capsule Economy: To Open or To Hold?

The biggest trading currency in All Star Tower Defense is the Capsule (e.g., Summer Capsule, Pumpkin Capsule). These items are time-limited. The golden rule of ASTD trading is: Unopened Capsules usually hold more value than opened units. The chance of pulling a Legendary or 7-Star from a capsule is extremely low (often <1%). Trading the capsule itself appeals to gamblers, allowing you to secure stable value without risking a bad pull.

Infinite Mode Meta: Utility Over Damage

While everyone loves high damage numbers, the true trading value lies in Utility. Units that can Slow, Time Stop, or Rewind enemies are essential for reaching Wave 100+ in Infinite Mode. A unit with 1 million damage is worthless if it can't hit fast enemies, but a unit with a Time Stop ability is always in demand for Leaderboard runs. Prioritize trading for these support pillars.

Banner vs. Trading Units

Remember that standard banner units (summoned with Gems/Gold) are usually not tradable. Don't waste your pity on a banner hoping to trade the unit later unless it is explicitly marked as a "Limited" banner. Save your Stardust for special limited banners if your goal is to build trade value, otherwise focus on building your personal team for clearing Story Mode.

The "7-Star" Investment

7-Star units are the pinnacle of power. They require massive amounts of fodder units and materials to evolve. In trading, a pre-evolved 7-Star unit commands a premium because it saves the buyer hours of grinding. If you have the patience to farm Raids and evolve units, you can flip them for huge profits to lazy players who have the currency but not the time.

Avoiding "Duplication" Scams

Use a consistent trade checklist: confirm unit name, enchant, level, and trait on both confirmation screens before accepting. For high-value units, take a moment to compare the exact variant in your inventory and the trade panel. This routine helps you avoid mismatched offers and protects your long-term collection value.

Frequently Asked Questions

Common questions about All Star Tower Defense trading, values, and market behavior.

To unlock trading in All Star Tower Defense, you must reach Level 40. Additionally, ensure that "Trading" is enabled in your settings menu. If you meet these requirements and still can't trade a specific unit, it is likely an account-bound unit (like standard Banner summons) which cannot be traded.

Not all units can be traded. The primary tradable units are:
  • Capsule/Egg Units: Obtained from opening Capsules (e.g., Summer Capsule, Halloween Capsule).
  • Dungeon/Raid Rewards: Specific rare drops from high-level content.
  • Limited Banner Units: Only specific "Limited" labeled units are tradable. Regular Gold/Gem banner units are usually permanent to your account.

Value is driven by Infinite Mode Meta (how useful the unit is for reaching high waves) and Rarity (supply). A unit that slows enemies, stops time, or provides massive AoE damage (like 7-Star units) will always have high demand. Cosmetic rarity from old Capsules also drives value for collectors.

Fodder refers to low-value rare/epic units used to fill up trade slots or add small value differences. They are often used as experience material to level up stronger units, so they have a consistent but low demand.

Stardust is the premium currency used for special summons. You can obtain it by:
  • Completing Daily and Weekly Tasks.
  • Clearing the Tower Mode.
  • AFK farming in the Time Chamber (World 2).

This depends on the specific update, but generally, units are traded "as is." However, external buffs or account-wide unlocks do not transfer. Always verify the unit's stats in the trade window description to see if any special attributes are listed.

Related Pages

All Star Tower Defense Fan-Run Value List
Return to All Fan-Run Values
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